This is wonderful for White Mages who don’t have a lot of excess strength.Īnd need I remind you that using guns means you’ll be staying away from enemies.ĭoing that is usually a very good way to keep your White Mage safe. For first time players to savage raiders, this guide covers introductory topics and a bit of theory to understanding why you make your gameplay choices Updated for 5.55 Gearing Updated for 6. Their power is based on the attack power of the weapon itself (as well as the ammo you load into it). White Mage Full Text Guide by Alevia Rohan Covering everything you need to know about the White Mage healing job in Final Fantasy XIV. As of Endwalker, White Mage is the king of personal healer DPS with an intense burst that shames the other two while their regens tick away. While theyve always been viable, FF14 saw long periods of time when White Mage felt a little lost. Machinists also have augments that make potions and remedies more powerful, and that kind of supplemental healing potency is amazingly useful for any White Mage.īut most of all: don’t forget about the guns!įirearms in Final Fantasy XII are unique in that they don’t rely on any external statistic. The cane-wielding, classic Final Fantasy role has had a rough journey to number two on the list. They have a bunch of extra swiftness panels, which is super cool for White Mages who often need to act fast to save lives.įurther, Machinists have access to a handful of time magic spells (the best ones), including Vanishga and Hastega. Isn’t that the coolest thing!?Īnd as it happens, becoming a White Mage/Machinist combo is equally as awesome in FFXII.īecause in this game, Machinists bring a lot to the table. Now imagine that White Mage drawing an awesome Ivalican gun from their robes. Mages who wield healing and support magicks.Final Fantasy XII: The Zodiac Age description White Mage is a License Board in the Zodiac versions of Final. These weapons are great for taking out flying enemies, but they also allow your White Mage to do everything it needs to do (heal, buff, and attack) from the edge of battle – which is a much safer place for them.īut what would we call this wonderful mix? A Pink Battlemage?Ĭlose your eyes and imagine a traditional White Mage. In addition, the Time Battlemage can use crossbows. I should also mention that a Time Battlemage can wear heavy armor as well, and as we’ve already discussed, the additional defense and HP that heavy armor adds makes your White Mage a very beefy boy (or girl). This ability should be used as close to cooldown as possible without overcapping your black or white Mana. We should use it in both AoE scenarios (granting us at least two free Enchanted Moulinets) and single target (for a free melee combo). Float, Vanish, Stop, and the always amazing Haste spells are all very useful additions to your backpack of beneficial bestowments.Īnd to make it even better, Time Battlemage has augments on their license board that make remedies and ethers even more powerful. Manafication: Learned at level 60, Manafication instantly gives us 50 black and white Mana. Of course, the most appealing aspect of using Time Battlemage as your second is the time magic. The Time Battlemage job can help us do better. The White Mage already comes with a very respectable stock of spells, and will prove invaluable because of it.
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